ASSEMBLY: Modular Character Creator

(Unreal Engine 4)

ASSEMBLY is a series of in-engine blueprints & systems for quickly creating a wide variety of characters from a modular skeletal meshes.

Documentation

Source Files

A handful of example skeletal meshes are included. You will need to add more yourself. You can find FBX template body and heads for human males & females in the SOURCE folder.

bp_AssemblyCharacter

  • The base character that uses the ASSEMBLY features.

    • Use Assembly: Enable/Disable the Assembly features for this character.

    • Body Type: The preset Body Types and Segments/Cosmetic data tables it uses. (Human by default.)

    • Sex: Sex/gender that determines which mesh is generated from the data tables. (Can be customized in 'e_sex')

    • Appearance: Structure that determines aspects of the Assembly character.

      • Segments: The index generated from this named segment. (Derived from the Body Type.)

      • Cosmetics: The index generated from this named cosmetics. (Derived from the Body Type.)

      • Color Modifiers: Edits the values of all all the meshes' material color parameters with matching names.

      • Scalar Modifiers: Edits the values of all all the meshes' material scalar parameters with matching names.

    • Use Preset:

      • True = Generate the character appearance from a preset appearance. (Derived from dt_Preset)

      • False = Generate the character appearance from this Instances Appearance values.

    • Preset: Selected preset appearance from 'dt_preset.' (Only if 'Use Preset' = True.)

  • Functions

    • Play Emote: Plays an emote animation in DefaultSlot. Emotes can be set in 'bp_GenericData'.

    • Set Looking: Turns Head tracking on/off & sets a tracking target.

    • Move to Point of Interest: Moves to a bp_PointOfInterest. Sen set movement to Run or Walk.

  • Twitter
  • YouTube
  • Discord-Icon
  • patreon

©2017 Studio SyndiCat