Changes to Assembly: A Modular Character Creator version 1.3
> Unified versions between 4.25 & 4.26
> Depreciated use of DataAssets. You must now use the custom asset types.
> Added "AssemblyMethod" Object class allowing for custom logic and methods for Assembling characters.
> Added support of MorphTarget modifiers. (Note, these will not work on merged meshes.)
> Added Error messages with failed Assembling, to help identify where errors are happening.
> Further refined code.
> Fixed compiling issue with 4.26