Super RPG Framework 2 = Omega


Hello all. Big news coming in regards to the future of SRPGF.


I’ll try and keep this direct. I will soon be ending work on Super RPG Framework 2 and replacing it with a new and revised version I’m calling the Omega RPG Framework.

Why am I doing this?


As development has continued, my knowledge of the inner workings of UE4 as well as general game design has vastly improved, to the point where I have realized more and more deeply rooted fundamental issues with the design of both SRPGFv1 & 2. As my knowledge has grown, my development style has shifted more to a design philosophy of Composition Over Inheritance and Data-Driven design. Basically, this means that I’m finding it much better to rely on Data Assets, Components, and Interfaces to drive design decisions rather than piling up all my code into Base classes and Subclasses.


This has already drastically improved my workflow on the current project I’m working on, Mariposa and the Galaxy Man, as well as prototypes for The Orpheus Project.


What does this mean?


I’m talking with Marketplace Support right now, but essentially this just means that the current version of SRPGF2 on github will be depreciated, and Omega will be what I’ll release on the Marketplace, alongside any sample projects I make. SRPGF2 is still being used in the development of Mariposa, so I’ll keep the github updated as I work on it, but the documentation will not be updated.


Videos I produce from here on out will probably focus less on talking about the Framework, and more just demonstrating it through making sample projects (Similar to the Persona one I did.)


I am aiming for a release for Omega by the end of the year or early 2022 so that I can have it out before the full release of Unreal Engine 5. I’ll try to give you some more updates on it in the near future. For now, if you want to get a headstart on it (as well as improve your UE4 workflows in general) I would strongly recommend familiarizing yourselves with the following engine features, as they will form the backbone of nearly all the design of the Omega Game Framework.

  • Primary Data Assets

  • Blueprint Interfaces

  • Gameplay Tags

  • Guids

Anyway, I hope that all helps clear up what I’ve been up to and where things are going. Thanks for all your support up to this point!


TLDR

Super RPG Framework 2 is now Omega RPG Framework, and is going to be released by late 2021/ early 2022.


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